Tuesday, February 28, 2006

Journal 2/28/2006

The script was most helpful for visualizing my project from start to finish. While I don't have all the camera angles worked out completely, I now have a much clearer grasp on the visuals and especially the sound. Previously, I had not even considered sound until the Zettl book mentioned it as part of the visualization process. Suddenly, I felt like I had only done half the work I was supposed to. Luckily, the sound was relatively straightfoward for my piece, and I added quite a few sound effects for flair.

Another technical issue I ran into was having to choose what I wanted to visualize at any given point in time. For example, I imagined that I could focus on the computer screen while simultaneously focusing on the writer's face. This is not feasible when working with the camera (and I don't want to do a split screen). Most of the time I chose to cut between what was being shown on the screen and the writer's face.

The script also helps me to see just how short 30 seconds really is. I find myself wondering, can I really show that in just 2 seconds? But if I actually sit back and run through the video in my mind, I find that actually a lot can fit in 2 seconds. I have a decent amount of leeway because I think I will be able to control the length of the abstract imagery sections of the piece. Thus, if the live action goes over by a second or two, I will hopefully be able to cut/add a second or two during the abstract imagery scenes.

On another note, my web programming courses in undergrad seem to be coming in handy. It took me a while to get the pdf file into NYU Home and link to it correctly from blogger, but after a little tweaking the HTML I got it to work. A lot of people seem to be having problems with this as well. I'm not sure if this is the easiest way, but I have a short procedure that I wrote up in case people are still struggling.

How to get the friggin uploady thingy to work

Script

Here is a link to my script:

My Script

Tuesday, February 21, 2006

Updates 2/21/2006

Here is my treatment in PDF form, as well as a link to my NYU web site.

Treatment (pdf)
My NYU web site

Journal 2/21/2006

I was surprised at how useful the treatment exercise actually was. It really helped me zero in on the actual shots I wanted, and the actual images I wanted to show. The background, audience, and uniqueness of my project were relatively easy to establish, but the meat of the treatment, the visual elements and the techniques used, took a lot more careful thought. I still haven't decided whether or not I will attempt to do green screen shots. It will look nice in the project, but right now it just feels like another tool to use rather than something that will substantially add to the visualization.

I'm feeling quite good about the project right now. I have other ideas that I didn't include in the treatment because they are quite specific, and I'm interested in other people's ideas on how to present the subject matter. I'm also open to changing the ending, although I liked the idea of giving a nod to the horror genre by imitating the twist ending.

Right now I think the most difficult part of the project will be developing the abstract imagery to be used for my project. I'm just starting to learn Adobe Illustrator, and I have limited experience with Photoshop. After Effects will be useful in this case because a lot of the animations I can use are built into the program. At the same time, this project will give me much needed experience with Photoshop and especially Illustrator.

Project Treatment


Project Treatment

Title: The Storybuilder
Producer: Jonathan King
Date: 2/20/2006
Format: DVD (NTSC)
Run time: 30 seconds

Imagination is a concept that seems easy to define at first, but is actually quite complex. Thought processes are certainly a part of imagination, yet imagination is not the same as memory or analytical thinking. Imagination is often associated with creativity, but one cannot say that imagination and creativity are synonymous. Merriam-Webster’s dictionary defines imagination as “the act or power of forming a mental image of something not present to the senses or never before wholly perceived in reality,” and “creative ability” . The medium we use to construct stories in our heads is not words, but images. The mind thinks in pictures, and it is much easier for us to process information from pictures than it is to process information from words. When we use our imaginations, we are using previously experienced images and ideas to form new images and ideas.

This project will depict the imagination of a writer attempting to construct the first draft of a horror short story. The video will consist of live action intercut with abstract, cartoon-style imagery representing the thought processes of the writer. The opening shot will consist of the writer staring at a blank screen and a blinking cursor, a recognizable signifier of creative block. The scene will transition into animation showing the writer’s initial ideas for setting and theme. More live action will be shown as the writer begins to craft the story. The scene will transition back to animation, showing more substantial ideas related to specific events in the story being written. Finally, there will be one more scene of live action as the writer types the last few words in the draft, and concludes with the familiar “The End.” The writer relaxes, then, as if on a whim, turns and stares directly into the camera. The camera zooms in on the writer’s face which suddenly develops monstrous features, and the scene cuts to black. This last part is an imitation of the ‘twist ending’ that is popular with both classic and contemporary horror stories alike.

The video is meant to be accessible to almost anyone, regardless of age or background. Perhaps because of the subject matter, artists, writers, students, and fans of horror may be able to identify more strongly with the video, but imagination is generally a universal idea. Specifically, the target audience is men and women 15-60 years old with a strong interest in creative writing, the horror genre, or both. Because of the wide range of age, the images presented will not be specific to any particular period in the history of horror, and will not rely on audience knowledge of horror or the creative writing process to achieve its effect.

There are four main production problems to solve for this project: how to film the live footage, how to create the abstract imagery representing the writer’s imagination, how to seamlessly transition from purely live action shots to the animation, and how to synchronize an appropriate audio track with the video. With a good script the filming should take a single weekend to complete, since the set up and shots are relatively simple. Ideas for the abstract imagery will probably be initially sketched out, or inspired from stock photography. The imagery itself will be drawn and animated using Adobe After Effects, Adobe Photoshop, and Adobe Illustrator. The compositing and transitioning of live action to animation will use tools within Adobe After Effects, rotoscoping in particular. Green screen footage and After Effects’ chroma-keying tool may be needed to show the actor with an abstract background. The audio track will be developed using Apple’s GarageBand. The entire production will probably take around ten weeks, with two weeks for planning, three weeks for gathering and creating assets and filming, three weeks to do the compositing, and two weeks to do final touch-ups and work out any other problems that may arise.

Everyone has an imagination, and most people have no trouble thinking creatively. The difficulty, however, is in transferring the images you form in your mind onto some medium, and then communicating the images to others. This project does not merely attempt to communicate an image, but instead show the process of communicating an image. Rather than attempting to depict a monster, this project attempts to depict a depiction of the monster, creating a kind of meta-depiction. The combination of music, abstract imagery, and live footage to personalize the writer will allow the audience to peer into the imagination of another fellow human being.

[1] Merriam-Webster Online Dictionary, 19 Feb 2006, .

Tuesday, February 14, 2006

Journal 2/14/2006

I spent some time thinking about the project I wanted to pursue, and quickly realized that shot ideas and visual effects came readily only for the first idea. I don't know enough about photo-layering to know whether the photographs I have will be adequate for such a project. The chess project seems like a decent idea, but I feel I will be spending too much time doing the stop motion animations and less time working with digital applications. Plus, the idea is not particularly original. My last idea requires a bit more filming than I would like, and, as was mentioned last week, is quite vague. It seems like I would have to take too much time establishing the reason for switching objects.

Adding some flesh to my chosen idea, I've decided to go along with a writer experiencing writer's block. The first few shots will show the writer staring at a computer screen, with a blinking cursor flashing back at him. The scene will transition in and out of abstract, cartoon-like animation using rotoscoping. I'm hoping to make a total of four transitions between abstract imagery and live action: writer is frustrated - imagining ideas - writer is starting to write - more ideas - writer finishes his story. I'm considering adding a final transition in which the writer turns and looks directly into the camera and the scene transitions one more time to abstract imagery.

There are still a few more pre-production questions to answer, such as what setting I would use to film the live action. I also need to get some ideas on what kind of imagery I can create to represent a writer's imagination. Finally, I need to consider the general color scheme(s) for my project, as well as the score and any audio effects.

Monday, February 06, 2006

Descriptions of Possible Concepts


Theme: Creative Block
Technique: Rotoscoping
Description: An artist tries to get past a creative block, and his thoughts are shown with abstract imagery. Rotoscoping will be used to transition between the abstract imagery and live shots of the artist.

Theme: New Zealand
Technique: Photo Layering
Description: A person experiences a tour of New Zealand’s landscapes. Photographs will be layered and parts of them will be scaled to create the illusion of movement through a 3D environment.

Theme: Chess
Technique: Stop Motion
Description: Chess pieces battle against each other. Stop motion photography is used to show the pieces moving by themselves.

Theme: Household Items
Technique: Morphing
Description: A person becomes frustrated as everyday objects start changing just before he is about to use them. Morphing will be used to show the objects changing from one thing into another as the actor reaches for them.